enadorning# adorn:place adorning# beautify:place adorning# blanket:place adorning# circle:place adorning# cloak:place adorning# coat:place adorning# constellate:place adorning# cover:place adorning# deck:place adorning# decorate:place adorning# dissemble:place adorning# dot:place adorning# embellish:place adorning# encircle:place adorning# enclose:place adorning# enfold:place adorning# envelop:place adorning# enwrap:place adorning# festoon:place adorning# fill:place adorning# fill_up:place adorning# gird:place adorning# grace:place adorning# line:place adorning# make_full:place adorning# mask:place adorning# ornament:place adorning# pave:place adorning# run_along:place adorning# spread_over:place adorning# stud:place adorning# wrap:place arriving# approach:Goal,path,source,place arriving# arrive:Goal,path,source,place arriving# arrive_at:Goal,path,source,place arriving# attain:Goal,path,source,place arriving# come:Goal,path,source,place arriving# come_in:Goal,path,source,place arriving# come_near:Goal,path,source,place arriving# come_on:Goal,path,source,place arriving# draw_close:Goal,path,source,place arriving# draw_near:Goal,path,source,place arriving# enter:Goal,path,source,place arriving# gain:Goal,path,source,place arriving# get:Goal,path,source,place arriving# get_in:Goal,path,source,place arriving# get_into:Goal,path,source,place arriving# go_about:Goal,path,source,place arriving# go_in:Goal,path,source,place arriving# go_into:Goal,path,source,place arriving# go_up:Goal,path,source,place arriving# hit:Goal,path,source,place arriving# make:Goal,path,source,place arriving# move_into:Goal,path,source,place arriving# near:Goal,path,source,place arriving# reach:Goal,path,source,place arriving# return:Goal,path,source,place arriving# see:Goal,path,source,place arriving# set_about:Goal,path,source,place arriving# travel_to:Goal,path,source,place arriving# visit:Goal,path,source,place cause_fluidic_motion# eject:Goal,path,source,place cause_fluidic_motion# eject:place cause_fluidic_motion# force_out:Goal,path,source,place cause_fluidic_motion# force_out:place cause_fluidic_motion# plash:Goal,path,source,place cause_fluidic_motion# plash:place cause_fluidic_motion# pump:Goal,path,source,place cause_fluidic_motion# pump:place cause_fluidic_motion# slop:Goal,path,source,place cause_fluidic_motion# slop:place cause_fluidic_motion# spatter:Goal,path,source,place cause_fluidic_motion# spatter:place cause_fluidic_motion# spill:Goal,path,source,place cause_fluidic_motion# spill:place cause_fluidic_motion# splash:Goal,path,source,place cause_fluidic_motion# splash:place cause_fluidic_motion# splatter:Goal,path,source,place cause_fluidic_motion# splatter:place cause_fluidic_motion# splosh:Goal,path,source,place cause_fluidic_motion# splosh:place cause_fluidic_motion# spray:Goal,path,source,place cause_fluidic_motion# spray:place cause_fluidic_motion# sprinkle:Goal,path,source,place cause_fluidic_motion# sprinkle:place cause_fluidic_motion# squeeze_out:Goal,path,source,place cause_fluidic_motion# squeeze_out:place cause_fluidic_motion# squirt:Goal,path,source,place cause_fluidic_motion# squirt:place cause_fluidic_motion# swash:Goal,path,source,place cause_fluidic_motion# swash:place cause_motion# advertise:Goal,path,source,place cause_motion# advertise:place cause_motion# advertize:Goal,path,source,place cause_motion# advertize:place cause_motion# cart:Goal,path,source,place cause_motion# cart:place cause_motion# cast:Goal,path,source,place cause_motion# cast:place cause_motion# catapult:Goal,path,source,place cause_motion# catapult:place cause_motion# chuck:Goal,path,source,place cause_motion# chuck:place cause_motion# contrive:Goal,path,source,place cause_motion# contrive:place cause_motion# ditch:Goal,path,source,place cause_motion# ditch:place cause_motion# drag:Goal,path,source,place cause_motion# drag:place cause_motion# exhort:Goal,path,source,place cause_motion# exhort:place cause_motion# fling:Goal,path,source,place cause_motion# fling:place cause_motion# flip:Goal,path,source,place cause_motion# flip:place cause_motion# force:Goal,path,source,place cause_motion# force:place cause_motion# hale:Goal,path,source,place cause_motion# hale:place cause_motion# haul:Goal,path,source,place cause_motion# haul:place cause_motion# hurl:Goal,path,source,place cause_motion# hurl:place cause_motion# hurtle:Goal,path,source,place cause_motion# hurtle:place cause_motion# jerk:Goal,path,source,place cause_motion# jerk:place cause_motion# nudge:Goal,path,source,place cause_motion# nudge:place cause_motion# pitch:Goal,path,source,place cause_motion# pitch:place cause_motion# poke_at:Goal,path,source,place cause_motion# poke_at:place cause_motion# press:Goal,path,source,place cause_motion# press:place cause_motion# prod:Goal,path,source,place cause_motion# prod:place cause_motion# project:Goal,path,source,place cause_motion# project:place cause_motion# promote:Goal,path,source,place cause_motion# promote:place cause_motion# push:Goal,path,source,place cause_motion# push:place cause_motion# shove:Goal,path,source,place cause_motion# shove:place cause_motion# sky:Goal,path,source,place cause_motion# sky:place cause_motion# squeeze:Goal,path,source,place cause_motion# squeeze:place cause_motion# stuff:Goal,path,source,place cause_motion# stuff:place cause_motion# throw:Goal,path,source,place cause_motion# throw:place cause_motion# thrust:Goal,path,source,place cause_motion# thrust:place cause_motion# toss:Goal,path,source,place cause_motion# toss:place cause_motion# tug:Goal,path,source,place cause_motion# tug:place cause_motion# urge:Goal,path,source,place cause_motion# urge:place cause_motion# urge_on:Goal,path,source,place cause_motion# urge_on:place cause_motion# yank:Goal,path,source,place cause_motion# yank:place cotheme# accompany:Goal,path,source,direction,place cotheme# accompany:place cotheme# chase:Goal,path,source,direction,place cotheme# chase:place cotheme# chase_after:Goal,path,source,direction,place cotheme# chase_after:place cotheme# conduct:Goal,path,source,direction,place cotheme# conduct:place cotheme# direct:Goal,path,source,direction,place cotheme# direct:place cotheme# dog:Goal,path,source,direction,place cotheme# dog:place cotheme# drag:Goal,path,source,direction,place cotheme# drag:place cotheme# drop_back:Goal,path,source,direction,place cotheme# drop_back:place cotheme# drop_behind:Goal,path,source,direction,place cotheme# drop_behind:place cotheme# escort:Goal,path,source,direction,place cotheme# escort:place cotheme# follow:Goal,path,source,direction,place cotheme# follow:place cotheme# get_behind:Goal,path,source,direction,place cotheme# get_behind:place cotheme# give_chase:Goal,path,source,direction,place cotheme# give_chase:place cotheme# go_after:Goal,path,source,direction,place cotheme# go_after:place cotheme# guide:Goal,path,source,direction,place cotheme# guide:place cotheme# hang_back:Goal,path,source,direction,place cotheme# hang_back:place cotheme# haunt:Goal,path,source,direction,place cotheme# haunt:place cotheme# head:Goal,path,source,direction,place cotheme# head:place cotheme# hound:Goal,path,source,direction,place cotheme# hound:place cotheme# hunt:Goal,path,source,direction,place cotheme# hunt:place cotheme# lead:Goal,path,source,direction,place cotheme# lead:place cotheme# pursue:Goal,path,source,direction,place cotheme# pursue:place cotheme# see:Goal,path,source,direction,place cotheme# see:place cotheme# shadow:Goal,path,source,direction,place cotheme# shadow:place cotheme# shepherd:Goal,path,source,direction,place cotheme# shepherd:place cotheme# show:Goal,path,source,direction,place cotheme# show:place cotheme# stalk:Goal,path,source,direction,place cotheme# stalk:place cotheme# tag:Goal,path,source,direction,place cotheme# tag:place cotheme# tag_along:Goal,path,source,direction,place cotheme# tag_along:place cotheme# tail:Goal,path,source,direction,place cotheme# tail:place cotheme# take:Goal,path,source,direction,place cotheme# take:place cotheme# trace:Goal,path,source,direction,place cotheme# trace:place cotheme# track:Goal,path,source,direction,place cotheme# track:place cotheme# trail:Goal,path,source,direction,place cotheme# trail:place cotheme# usher:Goal,path,source,direction,place cotheme# usher:place departing# abandon:Goal,path,place,source departing# abscond:Goal,path,place,source departing# absquatulate:Goal,path,place,source departing# beetle_off:Goal,path,place,source departing# begin:Goal,path,place,source departing# bolt:Goal,path,place,source departing# bolt_out:Goal,path,place,source departing# break_away:Goal,path,place,source departing# bunk:Goal,path,place,source departing# commence:Goal,path,place,source departing# decamp:Goal,path,place,source departing# defect:Goal,path,place,source departing# depart:Goal,path,place,source departing# desert:Goal,path,place,source departing# desolate:Goal,path,place,source departing# disappear:Goal,path,place,source departing# draw_back:Goal,path,place,source departing# emigrate:Goal,path,place,source departing# escape:Goal,path,place,source departing# exit:Goal,path,place,source departing# fell:Goal,path,place,source departing# fly:Goal,path,place,source departing# fly_the_coop:Goal,path,place,source departing# forsake:Goal,path,place,source departing# get:Goal,path,place,source departing# get_away:Goal,path,place,source departing# get_down:Goal,path,place,source departing# get_out:Goal,path,place,source departing# give_up:Goal,path,place,source departing# go:Goal,path,place,source departing# go_away:Goal,path,place,source departing# go_forth:Goal,path,place,source departing# go_off:Goal,path,place,source departing# go_out:Goal,path,place,source departing# head_for_the_hills:Goal,path,place,source departing# hightail_it:Goal,path,place,source departing# lam:Goal,path,place,source departing# leave:Goal,path,place,source departing# make_off:Goal,path,place,source departing# move_back:Goal,path,place,source departing# part:Goal,path,place,source departing# pull_away:Goal,path,place,source departing# pull_back:Goal,path,place,source departing# quit:Goal,path,place,source departing# recede:Goal,path,place,source departing# renounce:Goal,path,place,source departing# resign:Goal,path,place,source departing# retire:Goal,path,place,source departing# retreat:Goal,path,place,source departing# run:Goal,path,place,source departing# run_away:Goal,path,place,source departing# run_off:Goal,path,place,source departing# run_out:Goal,path,place,source departing# scarper:Goal,path,place,source departing# scat:Goal,path,place,source departing# separate:Goal,path,place,source departing# set_about:Goal,path,place,source departing# set_forth:Goal,path,place,source departing# set_off:Goal,path,place,source departing# set_out:Goal,path,place,source departing# skedaddle:Goal,path,place,source departing# skip:Goal,path,place,source departing# split:Goal,path,place,source departing# start:Goal,path,place,source departing# start_out:Goal,path,place,source departing# take_leave:Goal,path,place,source departing# take_off:Goal,path,place,source departing# take_to_the_woods:Goal,path,place,source departing# turn_tail:Goal,path,place,source departing# vacate:Goal,path,place,source departing# vamoose:Goal,path,place,source departing# vanish:Goal,path,place,source departing# withdraw:Goal,path,place,source emanating# come_forth:Goal,path,place,source emanating# come_out:Goal,path,place,source emanating# egress:Goal,path,place,source emanating# emanate:Goal,path,place,source emanating# emerge:Goal,path,place,source emanating# exudate:Goal,path,place,source emanating# exude:Goal,path,place,source emanating# go_forth:Goal,path,place,source emanating# issue:Goal,path,place,source emanating# ooze:Goal,path,place,source emanating# ooze_out:Goal,path,place,source emanating# radiate:Goal,path,place,source emanating# transude:Goal,path,place,source emitting# breathe:Goal,path,place,source emitting# discharge:Goal,path,place,source emitting# egest:Goal,path,place,source emitting# eliminate:Goal,path,place,source emitting# emanate:Goal,path,place,source emitting# emit:Goal,path,place,source emitting# excrete:Goal,path,place,source emitting# exhale:Goal,path,place,source emitting# give_forth:Goal,path,place,source emitting# give_off:Goal,path,place,source emitting# give_out:Goal,path,place,source emitting# pass:Goal,path,place,source emitting# pass_off:Goal,path,place,source emitting# radiate:Goal,path,place,source emitting# release:Goal,path,place,source emitting# secrete:Goal,path,place,source emitting# void:Goal,path,place,source emptying# abandon:Goal,path,place,source emptying# bowdlerise:Goal,path,place,source emptying# bowdlerize:Goal,path,place,source emptying# castrate:Goal,path,place,source emptying# clear:Goal,path,place,source emptying# discharge:Goal,path,place,source emptying# dismantle:Goal,path,place,source emptying# drain:Goal,path,place,source emptying# drop:Goal,path,place,source emptying# drop_off:Goal,path,place,source emptying# empty:Goal,path,place,source emptying# evacuate:Goal,path,place,source emptying# expurgate:Goal,path,place,source emptying# flush:Goal,path,place,source emptying# offload:Goal,path,place,source emptying# purge:Goal,path,place,source emptying# put_down:Goal,path,place,source emptying# scour:Goal,path,place,source emptying# set_down:Goal,path,place,source emptying# shorten:Goal,path,place,source emptying# strip:Goal,path,place,source emptying# unlade:Goal,path,place,source emptying# unload:Goal,path,place,source emptying# vacate:Goal,path,place,source event# come_about:place event# fall_out:place event# go_on:place event# hap:place event# happen:place event# occur:place event# pass:place event# pass_off:place event# take_place:place filling# aggrandise:Goal,path,place,source filling# aggrandize:Goal,path,place,source filling# anele:Goal,path,place,source filling# anoint:Goal,path,place,source filling# asphalt:Goal,path,place,source filling# begild:Goal,path,place,source filling# beplaster:Goal,path,place,source filling# bespatter:Goal,path,place,source filling# besprinkle:Goal,path,place,source filling# blow_up:Goal,path,place,source filling# brush:Goal,path,place,source filling# butter:Goal,path,place,source filling# candy:Goal,path,place,source filling# chock_up:Goal,path,place,source filling# coat:Goal,path,place,source filling# cover:Goal,path,place,source filling# cram:Goal,path,place,source filling# crowd:Goal,path,place,source filling# dab:Goal,path,place,source filling# daub:Goal,path,place,source filling# deluge:Goal,path,place,source filling# douse:Goal,path,place,source filling# dowse:Goal,path,place,source filling# dramatise:Goal,path,place,source filling# dramatize:Goal,path,place,source filling# drape:Goal,path,place,source filling# drench:Goal,path,place,source filling# drizzle:Goal,path,place,source filling# dust:Goal,path,place,source filling# embellish:Goal,path,place,source filling# embrocate:Goal,path,place,source filling# embroider:Goal,path,place,source filling# engild:Goal,path,place,source filling# flood:Goal,path,place,source filling# gild:Goal,path,place,source filling# glaze:Goal,path,place,source filling# hang:Goal,path,place,source filling# hang_up:Goal,path,place,source filling# heap:Goal,path,place,source filling# inject:Goal,path,place,source filling# inseminate:Goal,path,place,source filling# inunct:Goal,path,place,source filling# inundate:Goal,path,place,source filling# jam:Goal,path,place,source filling# jampack:Goal,path,place,source filling# lade:Goal,path,place,source filling# laden:Goal,path,place,source filling# lard:Goal,path,place,source filling# load:Goal,path,place,source filling# load_up:Goal,path,place,source filling# moisten:Goal,path,place,source filling# oil:Goal,path,place,source filling# overlay:Goal,path,place,source filling# pack:Goal,path,place,source filling# pad:Goal,path,place,source filling# paint:Goal,path,place,source filling# panel:Goal,path,place,source filling# paper:Goal,path,place,source filling# perfuse:Goal,path,place,source filling# plant:Goal,path,place,source filling# plaster:Goal,path,place,source filling# pump:Goal,path,place,source filling# ram:Goal,path,place,source filling# scatter:Goal,path,place,source filling# seal:Goal,path,place,source filling# seed:Goal,path,place,source filling# set:Goal,path,place,source filling# shoot:Goal,path,place,source filling# shower:Goal,path,place,source filling# slosh:Goal,path,place,source filling# slush:Goal,path,place,source filling# smear:Goal,path,place,source filling# soak:Goal,path,place,source filling# sop:Goal,path,place,source filling# souse:Goal,path,place,source filling# sow:Goal,path,place,source filling# sow_in:Goal,path,place,source filling# sparge:Goal,path,place,source filling# spatter:Goal,path,place,source filling# splash:Goal,path,place,source filling# splosh:Goal,path,place,source filling# spray:Goal,path,place,source filling# spread:Goal,path,place,source filling# spread_out:Goal,path,place,source filling# sprinkle:Goal,path,place,source filling# squirt:Goal,path,place,source filling# strew:Goal,path,place,source filling# stuff:Goal,path,place,source filling# suffuse:Goal,path,place,source filling# sugarcoat:Goal,path,place,source filling# surface:Goal,path,place,source filling# swab:Goal,path,place,source filling# swamp:Goal,path,place,source filling# swob:Goal,path,place,source filling# tile:Goal,path,place,source filling# varnish:Goal,path,place,source filling# wad:Goal,path,place,source filling# wallpaper:Goal,path,place,source fluidic_motion# babble:Goal,path,source,place fluidic_motion# babble:place fluidic_motion# belt_along:Goal,path,source,place fluidic_motion# belt_along:place fluidic_motion# bubble:Goal,path,source,place fluidic_motion# bubble:place fluidic_motion# bucket_along:Goal,path,source,place fluidic_motion# bucket_along:place fluidic_motion# burble:Goal,path,source,place fluidic_motion# burble:place fluidic_motion# cannonball_along:Goal,path,source,place fluidic_motion# cannonball_along:place fluidic_motion# cascade:Goal,path,source,place fluidic_motion# cascade:place fluidic_motion# cascade_down:Goal,path,source,place fluidic_motion# cascade_down:place fluidic_motion# course:Goal,path,source,place fluidic_motion# course:place fluidic_motion# dribble:Goal,path,source,place fluidic_motion# dribble:place fluidic_motion# drip:Goal,path,source,place fluidic_motion# drip:place fluidic_motion# eddy:Goal,path,source,place fluidic_motion# eddy:place fluidic_motion# eruct:Goal,path,source,place fluidic_motion# eruct:place fluidic_motion# feed:Goal,path,source,place fluidic_motion# feed:place fluidic_motion# filter:Goal,path,source,place fluidic_motion# filter:place fluidic_motion# flow:Goal,path,source,place fluidic_motion# flow:place fluidic_motion# guggle:Goal,path,source,place fluidic_motion# guggle:place fluidic_motion# gurgle:Goal,path,source,place fluidic_motion# gurgle:place fluidic_motion# gush:Goal,path,source,place fluidic_motion# gush:place fluidic_motion# hasten:Goal,path,source,place fluidic_motion# hasten:place fluidic_motion# hie:Goal,path,source,place fluidic_motion# hie:place fluidic_motion# hiss:Goal,path,source,place fluidic_motion# hiss:place fluidic_motion# hotfoot:Goal,path,source,place fluidic_motion# hotfoot:place fluidic_motion# imbue:Goal,path,source,place fluidic_motion# imbue:place fluidic_motion# jet:Goal,path,source,place fluidic_motion# jet:place fluidic_motion# leach:Goal,path,source,place fluidic_motion# leach:place fluidic_motion# leak:Goal,path,source,place fluidic_motion# leak:place fluidic_motion# ooze:Goal,path,source,place fluidic_motion# ooze:place fluidic_motion# pelt_along:Goal,path,source,place fluidic_motion# pelt_along:place fluidic_motion# percolate:Goal,path,source,place fluidic_motion# percolate:place fluidic_motion# permeate:Goal,path,source,place fluidic_motion# permeate:place fluidic_motion# purl:Goal,path,source,place fluidic_motion# purl:place fluidic_motion# race:Goal,path,source,place fluidic_motion# race:place fluidic_motion# ripple:Goal,path,source,place fluidic_motion# ripple:place fluidic_motion# run:Goal,path,source,place fluidic_motion# run:place fluidic_motion# rush:Goal,path,source,place fluidic_motion# rush:place fluidic_motion# rush_along:Goal,path,source,place fluidic_motion# rush_along:place fluidic_motion# seep:Goal,path,source,place fluidic_motion# seep:place fluidic_motion# sink_in:Goal,path,source,place fluidic_motion# sink_in:place fluidic_motion# soak:Goal,path,source,place fluidic_motion# soak:place fluidic_motion# speed:Goal,path,source,place fluidic_motion# speed:place fluidic_motion# spew:Goal,path,source,place fluidic_motion# spew:place fluidic_motion# spew_out:Goal,path,source,place fluidic_motion# spew_out:place fluidic_motion# spirt:Goal,path,source,place fluidic_motion# spirt:place fluidic_motion# spout:Goal,path,source,place fluidic_motion# spout:place fluidic_motion# spurt:Goal,path,source,place fluidic_motion# spurt:place fluidic_motion# step_on_it:Goal,path,source,place fluidic_motion# step_on_it:place fluidic_motion# stream:Goal,path,source,place fluidic_motion# stream:place fluidic_motion# swirl:Goal,path,source,place fluidic_motion# swirl:place fluidic_motion# trickle:Goal,path,source,place fluidic_motion# trickle:place fluidic_motion# well_out:Goal,path,source,place fluidic_motion# well_out:place fluidic_motion# whirl:Goal,path,source,place fluidic_motion# whirl:place fluidic_motion# whirlpool:Goal,path,source,place fluidic_motion# whirlpool:place fluidic_motion# whoosh:Goal,path,source,place fluidic_motion# whoosh:place giving# bequeath:Goal,source,place giving# deliver:Goal,source,place giving# distribute:Goal,source,place giving# donate:Goal,source,place giving# dower:Goal,source,place giving# empower:Goal,source,place giving# endow:Goal,source,place giving# endue:Goal,source,place giving# feed:Goal,source,place giving# fob_off:Goal,source,place giving# foist:Goal,source,place giving# foist_off:Goal,source,place giving# fork_out:Goal,source,place giving# fork_over:Goal,source,place giving# fork_up:Goal,source,place giving# gift:Goal,source,place giving# give:Goal,source,place giving# give_out:Goal,source,place giving# grant:Goal,source,place giving# hand:Goal,source,place giving# hand_out:Goal,source,place giving# hand_over:Goal,source,place giving# indue:Goal,source,place giving# invest:Goal,source,place giving# leave:Goal,source,place giving# make_pass:Goal,source,place giving# palm_off:Goal,source,place giving# pass:Goal,source,place giving# pass_on:Goal,source,place giving# pass_out:Goal,source,place giving# present:Goal,source,place giving# reach:Goal,source,place giving# regale:Goal,source,place giving# render:Goal,source,place giving# treat:Goal,source,place giving# turn_in:Goal,source,place giving# turn_over:Goal,source,place giving# will:Goal,source,place import_export# import:Goal,source,path,place import_export# transship:Goal,source,path,place light_movement# beam:Goal,path,source,place light_movement# blaze_up:Goal,path,source,place light_movement# blink:Goal,path,source,place light_movement# burn_up:Goal,path,source,place light_movement# coruscate:Goal,path,source,place light_movement# flame:Goal,path,source,place light_movement# flame_up:Goal,path,source,place light_movement# flare:Goal,path,source,place light_movement# flash:Goal,path,source,place light_movement# flick:Goal,path,source,place light_movement# flicker:Goal,path,source,place light_movement# gleam:Goal,path,source,place light_movement# glimmer:Goal,path,source,place light_movement# glint:Goal,path,source,place light_movement# glisten:Goal,path,source,place light_movement# glitter:Goal,path,source,place light_movement# glow:Goal,path,source,place light_movement# reflect:Goal,path,source,place light_movement# scintillate:Goal,path,source,place light_movement# shimmer:Goal,path,source,place light_movement# shine:Goal,path,source,place light_movement# sparkle:Goal,path,source,place light_movement# twinkle:Goal,path,source,place light_movement# wink:Goal,path,source,place light_movement# winkle:Goal,path,source,place mass_motion# crowd:Goal,path,source,direction,place mass_motion# crowd:place mass_motion# crowd_together:Goal,path,source,direction,place mass_motion# crowd_together:place mass_motion# flock:Goal,path,source,direction,place mass_motion# flock:place mass_motion# flood:Goal,path,source,direction,place mass_motion# flood:place mass_motion# glut:Goal,path,source,direction,place mass_motion# glut:place mass_motion# oversupply:Goal,path,source,direction,place mass_motion# oversupply:place mass_motion# pelt:Goal,path,source,direction,place mass_motion# 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motion# stray:Goal,path,source,direction,place motion# stray:place motion# swan:Goal,path,source,direction,place motion# swan:place motion# tramp:Goal,path,source,direction,place motion# tramp:place motion# travel:Goal,path,source,direction,place motion# travel:place motion# turn_over:Goal,path,source,direction,place motion# turn_over:place motion# vagabond:Goal,path,source,direction,place motion# vagabond:place motion# wander:Goal,path,source,direction,place motion# wander:place motion# wheel:Goal,path,source,direction,place motion# wheel:place motion_directional# come_down:Goal,path,source,direction,place motion_directional# come_down:place motion_directional# descend:Goal,path,source,direction,place motion_directional# descend:place motion_directional# drop:Goal,path,source,direction,place motion_directional# drop:place motion_directional# drop_down:Goal,path,source,direction,place motion_directional# drop_down:place motion_directional# dump:Goal,path,source,direction,place motion_directional# dump:place motion_directional# fall:Goal,path,source,direction,place motion_directional# fall:place motion_directional# go_down:Goal,path,source,direction,place motion_directional# go_down:place motion_directional# plummet:Goal,path,source,direction,place motion_directional# plummet:place motion_directional# plump:Goal,path,source,direction,place motion_directional# plump:place motion_directional# plunge:Goal,path,source,direction,place motion_directional# plunge:place motion_directional# precipitate:Goal,path,source,direction,place motion_directional# precipitate:place motion_directional# sink:Goal,path,source,direction,place motion_directional# sink:place motion_directional# topple:Goal,path,source,direction,place motion_directional# topple:place motion_directional# tumble:Goal,path,source,direction,place motion_directional# tumble:place motion_noise# bang:Goal,path,source,direction,place motion_noise# bang:place motion_noise# birr:Goal,path,source,direction,place motion_noise# birr:place motion_noise# bombilate:Goal,path,source,direction,place motion_noise# bombilate:place motion_noise# bombinate:Goal,path,source,direction,place motion_noise# bombinate:place motion_noise# brattle:Goal,path,source,direction,place motion_noise# brattle:place motion_noise# break_apart:Goal,path,source,direction,place motion_noise# break_apart:place motion_noise# break_up:Goal,path,source,direction,place motion_noise# break_up:place motion_noise# buzz:Goal,path,source,direction,place motion_noise# buzz:place motion_noise# chink:Goal,path,source,direction,place motion_noise# chink:place motion_noise# chug:Goal,path,source,direction,place motion_noise# chug:place motion_noise# clack:Goal,path,source,direction,place motion_noise# clack:place motion_noise# clang:Goal,path,source,direction,place motion_noise# clang:place motion_noise# clangor:Goal,path,source,direction,place motion_noise# clangor:place motion_noise# clank:Goal,path,source,direction,place motion_noise# clank:place motion_noise# clatter:Goal,path,source,direction,place motion_noise# clatter:place motion_noise# click:Goal,path,source,direction,place motion_noise# click:place motion_noise# clink:Goal,path,source,direction,place motion_noise# clink:place motion_noise# clop:Goal,path,source,direction,place motion_noise# clop:place motion_noise# cluck:Goal,path,source,direction,place motion_noise# cluck:place motion_noise# clump:Goal,path,source,direction,place motion_noise# clump:place motion_noise# clunk:Goal,path,source,direction,place motion_noise# clunk:place motion_noise# crackle:Goal,path,source,direction,place motion_noise# crackle:place motion_noise# cranch:Goal,path,source,direction,place motion_noise# cranch:place motion_noise# crash:Goal,path,source,direction,place motion_noise# crash:place motion_noise# craunch:Goal,path,source,direction,place motion_noise# craunch:place motion_noise# creak:Goal,path,source,direction,place motion_noise# creak:place motion_noise# crepitate:Goal,path,source,direction,place motion_noise# crepitate:place motion_noise# crump:Goal,path,source,direction,place motion_noise# crump:place motion_noise# crunch:Goal,path,source,direction,place motion_noise# crunch:place motion_noise# effervesce:Goal,path,source,direction,place motion_noise# effervesce:place motion_noise# fizz:Goal,path,source,direction,place motion_noise# fizz:place motion_noise# foam:Goal,path,source,direction,place motion_noise# foam:place motion_noise# form_bubbles:Goal,path,source,direction,place motion_noise# form_bubbles:place motion_noise# froth:Goal,path,source,direction,place motion_noise# froth:place motion_noise# grind:Goal,path,source,direction,place motion_noise# grind:place motion_noise# grumble:Goal,path,source,direction,place motion_noise# grumble:place motion_noise# guggle:Goal,path,source,direction,place motion_noise# guggle:place motion_noise# gurgle:Goal,path,source,direction,place motion_noise# gurgle:place motion_noise# lap:Goal,path,source,direction,place motion_noise# lap:place motion_noise# make_vibrant_sounds:Goal,path,source,direction,place motion_noise# make_vibrant_sounds:place motion_noise# patter:Goal,path,source,direction,place motion_noise# patter:place motion_noise# ping:Goal,path,source,direction,place motion_noise# ping:place motion_noise# pitter_patter:Goal,path,source,direction,place motion_noise# pitter_patter:place motion_noise# plunk:Goal,path,source,direction,place motion_noise# plunk:place motion_noise# purr:Goal,path,source,direction,place motion_noise# purr:place motion_noise# quell:Goal,path,source,direction,place motion_noise# quell:place motion_noise# quench:Goal,path,source,direction,place motion_noise# quench:place motion_noise# roar:Goal,path,source,direction,place motion_noise# roar:place motion_noise# rumble:Goal,path,source,direction,place motion_noise# rumble:place motion_noise# rustle:Goal,path,source,direction,place motion_noise# rustle:place motion_noise# scranch:Goal,path,source,direction,place motion_noise# scranch:place motion_noise# scraunch:Goal,path,source,direction,place motion_noise# scraunch:place motion_noise# screak:Goal,path,source,direction,place motion_noise# screak:place motion_noise# screech:Goal,path,source,direction,place motion_noise# screech:place motion_noise# scrunch:Goal,path,source,direction,place motion_noise# scrunch:place motion_noise# skreak:Goal,path,source,direction,place motion_noise# skreak:place motion_noise# slam:Goal,path,source,direction,place motion_noise# slam:place motion_noise# slop:Goal,path,source,direction,place motion_noise# slop:place motion_noise# slosh:Goal,path,source,direction,place motion_noise# slosh:place motion_noise# snap:Goal,path,source,direction,place motion_noise# snap:place motion_noise# sparkle:Goal,path,source,direction,place motion_noise# sparkle:place motion_noise# splash:Goal,path,source,direction,place motion_noise# splash:place motion_noise# splosh:Goal,path,source,direction,place motion_noise# splosh:place motion_noise# splutter:Goal,path,source,direction,place motion_noise# splutter:place motion_noise# sputter:Goal,path,source,direction,place motion_noise# sputter:place motion_noise# squeak:Goal,path,source,direction,place motion_noise# squeak:place motion_noise# squelch:Goal,path,source,direction,place motion_noise# squelch:place motion_noise# squish:Goal,path,source,direction,place motion_noise# squish:place motion_noise# swish:Goal,path,source,direction,place motion_noise# swish:place motion_noise# swoosh:Goal,path,source,direction,place motion_noise# swoosh:place motion_noise# swosh:Goal,path,source,direction,place motion_noise# swosh:place motion_noise# thud:Goal,path,source,direction,place motion_noise# thud:place motion_noise# thump:Goal,path,source,direction,place motion_noise# thump:place motion_noise# thunder:Goal,path,source,direction,place motion_noise# thunder:place motion_noise# tink:Goal,path,source,direction,place motion_noise# tink:place motion_noise# tinkle:Goal,path,source,direction,place motion_noise# tinkle:place motion_noise# wheeze:Goal,path,source,direction,place motion_noise# wheeze:place motion_noise# whine:Goal,path,source,direction,place motion_noise# whine:place motion_noise# whir:Goal,path,source,direction,place motion_noise# whir:place motion_noise# whirr:Goal,path,source,direction,place motion_noise# whirr:place motion_noise# whiz:Goal,path,source,direction,place motion_noise# whiz:place motion_noise# whizz:Goal,path,source,direction,place motion_noise# whizz:place operate_vehicle# aviate:Goal,path,source,place operate_vehicle# aviate:place operate_vehicle# balloon:Goal,path,source,place operate_vehicle# balloon:place operate_vehicle# bicycle:Goal,path,source,place operate_vehicle# bicycle:place operate_vehicle# bike:Goal,path,source,place operate_vehicle# bike:place operate_vehicle# boat:Goal,path,source,place operate_vehicle# boat:place operate_vehicle# canoe:Goal,path,source,place operate_vehicle# canoe:place operate_vehicle# chute:Goal,path,source,place operate_vehicle# chute:place operate_vehicle# cruise:Goal,path,source,place operate_vehicle# cruise:place operate_vehicle# cycle:Goal,path,source,place operate_vehicle# cycle:place operate_vehicle# drive:Goal,path,source,place operate_vehicle# drive:place operate_vehicle# fly:Goal,path,source,place operate_vehicle# fly:place operate_vehicle# jump:Goal,path,source,place operate_vehicle# jump:place operate_vehicle# luge:Goal,path,source,place operate_vehicle# luge:place operate_vehicle# motor:Goal,path,source,place operate_vehicle# motor:place operate_vehicle# motorbike:Goal,path,source,place operate_vehicle# motorbike:place operate_vehicle# motorcycle:Goal,path,source,place operate_vehicle# motorcycle:place operate_vehicle# paddle:Goal,path,source,place operate_vehicle# paddle:place operate_vehicle# parachute:Goal,path,source,place operate_vehicle# parachute:place operate_vehicle# pedal:Goal,path,source,place operate_vehicle# pedal:place operate_vehicle# pilot:Goal,path,source,place operate_vehicle# pilot:place operate_vehicle# pole:Goal,path,source,place operate_vehicle# pole:place operate_vehicle# punt:Goal,path,source,place operate_vehicle# punt:place operate_vehicle# raft:Goal,path,source,place operate_vehicle# raft:place operate_vehicle# ride:Goal,path,source,place operate_vehicle# ride:place operate_vehicle# row:Goal,path,source,place operate_vehicle# row:place operate_vehicle# skate:Goal,path,source,place operate_vehicle# skate:place operate_vehicle# sledge:Goal,path,source,place operate_vehicle# sledge:place operate_vehicle# tack:Goal,path,source,place operate_vehicle# tack:place operate_vehicle# toboggan:Goal,path,source,place operate_vehicle# toboggan:place operate_vehicle# wear_round:Goal,path,source,place operate_vehicle# wear_round:place operate_vehicle# wheel:Goal,path,source,place operate_vehicle# wheel:place path_shape# angle:Goal,path,source,direction,place path_shape# angle:place path_shape# arise:Goal,path,source,direction,place path_shape# arise:place path_shape# ascend:Goal,path,source,direction,place path_shape# ascend:place path_shape# bear:Goal,path,source,direction,place path_shape# bear:place path_shape# bend:Goal,path,source,direction,place path_shape# bend:place path_shape# border:Goal,path,source,direction,place path_shape# border:place path_shape# climb:Goal,path,source,direction,place path_shape# climb:place path_shape# climb_up:Goal,path,source,direction,place path_shape# climb_up:place path_shape# come_up:Goal,path,source,direction,place path_shape# come_up:place path_shape# cover:Goal,path,source,direction,place path_shape# cover:place path_shape# crank:Goal,path,source,direction,place path_shape# crank:place path_shape# crest:Goal,path,source,direction,place path_shape# crest:place path_shape# crisscross:Goal,path,source,direction,place path_shape# crisscross:place path_shape# 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get_across:Goal,path,source,direction,place path_shape# get_across:place path_shape# get_over:Goal,path,source,direction,place path_shape# get_over:place path_shape# go_up:Goal,path,source,direction,place path_shape# go_up:place path_shape# inch:Goal,path,source,direction,place path_shape# inch:place path_shape# lean:Goal,path,source,direction,place path_shape# lean:place path_shape# lift:Goal,path,source,direction,place path_shape# lift:place path_shape# meander:Goal,path,source,direction,place path_shape# meander:place path_shape# mount:Goal,path,source,direction,place path_shape# mount:place path_shape# move_up:Goal,path,source,direction,place path_shape# move_up:place path_shape# pass_over:Goal,path,source,direction,place path_shape# pass_over:place path_shape# plunge:Goal,path,source,direction,place path_shape# plunge:place path_shape# ring:Goal,path,source,direction,place path_shape# ring:place path_shape# rise:Goal,path,source,direction,place path_shape# rise:place path_shape# 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sweep:Goal,path,source,direction,place path_shape# sweep:place path_shape# swerve:Goal,path,source,direction,place path_shape# swerve:place path_shape# swing:Goal,path,source,direction,place path_shape# swing:place path_shape# thread:Goal,path,source,direction,place path_shape# thread:place path_shape# tilt:Goal,path,source,direction,place path_shape# tilt:place path_shape# tip:Goal,path,source,direction,place path_shape# tip:place path_shape# track:Goal,path,source,direction,place path_shape# track:place path_shape# traverse:Goal,path,source,direction,place path_shape# traverse:place path_shape# trend:Goal,path,source,direction,place path_shape# trend:place path_shape# twist:Goal,path,source,direction,place path_shape# twist:place path_shape# undulate:Goal,path,source,direction,place path_shape# undulate:place path_shape# uprise:Goal,path,source,direction,place path_shape# uprise:place path_shape# veer:Goal,path,source,direction,place path_shape# veer:place path_shape# wander:Goal,path,source,direction,place path_shape# wander:place path_shape# weave:Goal,path,source,direction,place path_shape# weave:place path_shape# wind:Goal,path,source,direction,place path_shape# wind:place path_shape# zigzag:Goal,path,source,direction,place path_shape# zigzag:place placing# absorb:Goal,path,place placing# archive:Goal,path,place placing# bag:Goal,path,place placing# billet:Goal,path,place placing# bin:Goal,path,place placing# bottle:Goal,path,place placing# box:Goal,path,place placing# brush:Goal,path,place placing# cache:Goal,path,place placing# cage:Goal,path,place placing# cage_in:Goal,path,place placing# canton:Goal,path,place placing# come_in:Goal,path,place placing# crate:Goal,path,place placing# daub:Goal,path,place placing# deposit:Goal,path,place placing# disperse:Goal,path,place placing# dot:Goal,path,place placing# drape:Goal,path,place placing# dust:Goal,path,place placing# embed:Goal,path,place placing# enclose:Goal,path,place placing# engraft:Goal,path,place placing# engross:Goal,path,place placing# engulf:Goal,path,place placing# enter:Goal,path,place placing# file:Goal,path,place placing# file_away:Goal,path,place placing# fix:Goal,path,place placing# garage:Goal,path,place placing# heap:Goal,path,place placing# hive_up:Goal,path,place placing# hoard:Goal,path,place placing# imbed:Goal,path,place placing# immerse:Goal,path,place placing# implant:Goal,path,place placing# inclose:Goal,path,place placing# infix:Goal,path,place placing# inject:Goal,path,place placing# insert:Goal,path,place placing# interject:Goal,path,place placing# interpose:Goal,path,place placing# introduce:Goal,path,place placing# jam:Goal,path,place placing# lay:Goal,path,place placing# lay_away:Goal,path,place placing# lean:Goal,path,place placing# load:Goal,path,place placing# locate:Goal,path,place placing# lodge:Goal,path,place placing# mount:Goal,path,place placing# pack:Goal,path,place placing# package:Goal,path,place placing# park:Goal,path,place placing# perch:Goal,path,place placing# pile:Goal,path,place placing# place:Goal,path,place placing# place_upright:Goal,path,place placing# plant:Goal,path,place placing# plunge:Goal,path,place placing# pocket:Goal,path,place placing# pose:Goal,path,place placing# posit:Goal,path,place placing# position:Goal,path,place placing# post:Goal,path,place placing# pot:Goal,path,place placing# put:Goal,path,place placing# put_in:Goal,path,place placing# quarter:Goal,path,place placing# rest:Goal,path,place placing# roll:Goal,path,place placing# rub:Goal,path,place placing# scatter:Goal,path,place placing# seat:Goal,path,place placing# seed:Goal,path,place placing# send:Goal,path,place placing# set:Goal,path,place placing# sheathe:Goal,path,place placing# shelve:Goal,path,place placing# shoot:Goal,path,place placing# shoulder:Goal,path,place placing# shower:Goal,path,place placing# sit:Goal,path,place placing# sit_down:Goal,path,place placing# site:Goal,path,place placing# 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posture# scrunch_up:place posture# sit:place posture# sit_down:place posture# squat:place posture# stand:place posture# stand_up:place posture# stoop:place precipitation# drizzle:place precipitation# hail:place precipitation# mizzle:place precipitation# rain:place precipitation# rain_down:place precipitation# sleet:place precipitation# snow:place quitting# can:place quitting# dismiss:place quitting# displace:place quitting# fire:place quitting# force_out:place quitting# give_notice:place quitting# give_the_axe:place quitting# give_the_sack:place quitting# leave_office:place quitting# quit:place quitting# resign:place quitting# retire:place quitting# sack:place quitting# send_away:place quitting# step_down:place quitting# terminate:place quitting# withdraw:place receiving# accept:Goal,path,place receiving# have:Goal,path,place receiving# receive:Goal,path,place receiving# take:Goal,path,place removing# boot_out:Goal,path,place,source,direction removing# bump:Goal,path,place,source,direction removing# cast_aside:Goal,path,place,source,direction removing# cast_away:Goal,path,place,source,direction removing# cast_out:Goal,path,place,source,direction removing# chuck_out:Goal,path,place,source,direction removing# cream:Goal,path,place,source,direction removing# cream_off:Goal,path,place,source,direction removing# discard:Goal,path,place,source,direction removing# discharge:Goal,path,place,source,direction removing# dislodge:Goal,path,place,source,direction removing# dispose:Goal,path,place,source,direction removing# do_away_with:Goal,path,place,source,direction removing# draw:Goal,path,place,source,direction removing# draw_off:Goal,path,place,source,direction removing# draw_out:Goal,path,place,source,direction removing# drum_out:Goal,path,place,source,direction removing# dust:Goal,path,place,source,direction removing# eject:Goal,path,place,source,direction removing# eliminate:Goal,path,place,source,direction removing# empty:Goal,path,place,source,direction removing# evacuate:Goal,path,place,source,direction removing# evict:Goal,path,place,source,direction removing# excise:Goal,path,place,source,direction removing# exhaust:Goal,path,place,source,direction removing# expel:Goal,path,place,source,direction removing# expunge:Goal,path,place,source,direction removing# extinguish:Goal,path,place,source,direction removing# extract:Goal,path,place,source,direction removing# fling:Goal,path,place,source,direction removing# force_out:Goal,path,place,source,direction removing# free:Goal,path,place,source,direction removing# get_rid_of:Goal,path,place,source,direction removing# jimmy:Goal,path,place,source,direction removing# kick_out:Goal,path,place,source,direction removing# lever:Goal,path,place,source,direction removing# move_out:Goal,path,place,source,direction removing# oust:Goal,path,place,source,direction removing# pick_off:Goal,path,place,source,direction removing# plane:Goal,path,place,source,direction removing# pluck:Goal,path,place,source,direction removing# prise:Goal,path,place,source,direction removing# prize:Goal,path,place,source,direction removing# pry:Goal,path,place,source,direction removing# pull:Goal,path,place,source,direction removing# pull_off:Goal,path,place,source,direction removing# pull_out:Goal,path,place,source,direction removing# pull_up:Goal,path,place,source,direction removing# put_away:Goal,path,place,source,direction removing# release:Goal,path,place,source,direction removing# remove:Goal,path,place,source,direction removing# rinse:Goal,path,place,source,direction removing# rinse_off:Goal,path,place,source,direction removing# rout:Goal,path,place,source,direction removing# rout_out:Goal,path,place,source,direction removing# scratch:Goal,path,place,source,direction removing# shave:Goal,path,place,source,direction removing# skim:Goal,path,place,source,direction removing# skim_off:Goal,path,place,source,direction removing# strike:Goal,path,place,source,direction removing# strip:Goal,path,place,source,direction removing# take:Goal,path,place,source,direction removing# take_away:Goal,path,place,source,direction removing# take_out:Goal,path,place,source,direction removing# throw_away:Goal,path,place,source,direction removing# throw_out:Goal,path,place,source,direction removing# toss:Goal,path,place,source,direction removing# toss_away:Goal,path,place,source,direction removing# toss_out:Goal,path,place,source,direction removing# trim:Goal,path,place,source,direction removing# tweak:Goal,path,place,source,direction removing# wash:Goal,path,place,source,direction removing# withdraw:Goal,path,place,source,direction residence# abide:place residence# accommodate:place residence# bide:place residence# bivouac:place residence# board:place residence# camp:place residence# camp_out:place residence# cohabit:place residence# domicile:place residence# domiciliate:place residence# dwell:place residence# encamp:place residence# inhabit:place residence# live:place residence# live_together:place residence# lodge:place residence# lodge_in:place residence# occupy:place residence# populate:place residence# reside:place residence# room:place residence# shack:place residence# shack_up:place residence# squat:place residence# stay:place residence# tent:place ride_vehicle# cab:Goal,path,source,place ride_vehicle# cab:place ride_vehicle# fly:Goal,path,source,place ride_vehicle# fly:place ride_vehicle# hitch:Goal,path,source,place ride_vehicle# hitch:place ride_vehicle# hitchhike:Goal,path,source,place ride_vehicle# hitchhike:place ride_vehicle# jet:Goal,path,source,place ride_vehicle# jet:place ride_vehicle# navigate:Goal,path,source,place ride_vehicle# navigate:place ride_vehicle# ride:Goal,path,source,place ride_vehicle# ride:place ride_vehicle# sail:Goal,path,source,place ride_vehicle# sail:place ride_vehicle# take:Goal,path,source,place ride_vehicle# take:place ride_vehicle# taxi:Goal,path,source,place ride_vehicle# taxi:place ride_vehicle# thumb:Goal,path,source,place ride_vehicle# thumb:place ride_vehicle# voyage:Goal,path,source,place ride_vehicle# voyage:place self_motion# aim:Goal,path,source,direction,place self_motion# aim:place self_motion# amble:Goal,path,source,direction,place self_motion# amble:place self_motion# back:Goal,path,source,direction,place self_motion# back:place self_motion# barge:Goal,path,source,direction,place self_motion# barge:place self_motion# bebop:Goal,path,source,direction,place self_motion# bebop:place self_motion# bolt:Goal,path,source,direction,place self_motion# bolt:place self_motion# bop:Goal,path,source,direction,place self_motion# bop:place self_motion# bound:Goal,path,source,direction,place self_motion# bound:place self_motion# bumble:Goal,path,source,direction,place self_motion# bumble:place self_motion# burrow:Goal,path,source,direction,place self_motion# burrow:place self_motion# bustle:Goal,path,source,direction,place self_motion# bustle:place self_motion# bustle_about:Goal,path,source,direction,place self_motion# bustle_about:place self_motion# canter:Goal,path,source,direction,place self_motion# canter:place self_motion# caper:Goal,path,source,direction,place self_motion# caper:place self_motion# careen:Goal,path,source,direction,place self_motion# careen:place self_motion# cavort:Goal,path,source,direction,place self_motion# cavort:place self_motion# clamber:Goal,path,source,direction,place self_motion# clamber:place self_motion# climb:Goal,path,source,direction,place self_motion# climb:place self_motion# clip:Goal,path,source,direction,place self_motion# clip:place self_motion# clomp:Goal,path,source,direction,place self_motion# clomp:place self_motion# clump:Goal,path,source,direction,place self_motion# clump:place self_motion# cock:Goal,path,source,direction,place self_motion# cock:place self_motion# coggle:Goal,path,source,direction,place self_motion# coggle:place self_motion# continue:Goal,path,source,direction,place self_motion# continue:place self_motion# crawl:Goal,path,source,direction,place self_motion# crawl:place self_motion# creep:Goal,path,source,direction,place self_motion# creep:place self_motion# cruise:Goal,path,source,direction,place self_motion# cruise:place self_motion# dance:Goal,path,source,direction,place self_motion# dance:place self_motion# dart:Goal,path,source,direction,place self_motion# dart:place self_motion# dash:Goal,path,source,direction,place self_motion# dash:place self_motion# depart:Goal,path,source,direction,place self_motion# depart:place self_motion# digress:Goal,path,source,direction,place self_motion# digress:place self_motion# disport:Goal,path,source,direction,place self_motion# disport:place self_motion# dodder:Goal,path,source,direction,place self_motion# dodder:place self_motion# drive:Goal,path,source,direction,place self_motion# drive:place self_motion# embark:Goal,path,source,direction,place self_motion# embark:place self_motion# exhibit:Goal,path,source,direction,place self_motion# exhibit:place self_motion# falter:Goal,path,source,direction,place self_motion# falter:place self_motion# festinate:Goal,path,source,direction,place self_motion# festinate:place self_motion# flash:Goal,path,source,direction,place self_motion# flash:place self_motion# fleet:Goal,path,source,direction,place self_motion# fleet:place self_motion# flit:Goal,path,source,direction,place self_motion# flit:place self_motion# flounce:Goal,path,source,direction,place self_motion# flounce:place self_motion# flounder:Goal,path,source,direction,place self_motion# flounder:place self_motion# flutter:Goal,path,source,direction,place self_motion# flutter:place self_motion# fly:Goal,path,source,direction,place self_motion# fly:place self_motion# footslog:Goal,path,source,direction,place self_motion# footslog:place self_motion# frisk:Goal,path,source,direction,place self_motion# frisk:place self_motion# frolic:Goal,path,source,direction,place self_motion# frolic:place self_motion# gad:Goal,path,source,direction,place self_motion# gad:place self_motion# gallivant:Goal,path,source,direction,place self_motion# gallivant:place self_motion# gambol:Goal,path,source,direction,place self_motion# gambol:place self_motion# get:Goal,path,source,direction,place self_motion# get:place self_motion# get_to:Goal,path,source,direction,place self_motion# get_to:place self_motion# gimp:Goal,path,source,direction,place self_motion# gimp:place self_motion# go_forward:Goal,path,source,direction,place self_motion# go_forward:place self_motion# goose_step:Goal,path,source,direction,place self_motion# goose_step:place self_motion# hasten:Goal,path,source,direction,place self_motion# hasten:place self_motion# head:Goal,path,source,direction,place self_motion# head:place self_motion# hike:Goal,path,source,direction,place self_motion# hike:place self_motion# hitch:Goal,path,source,direction,place self_motion# hitch:place self_motion# hobble:Goal,path,source,direction,place self_motion# hobble:place self_motion# hop:Goal,path,source,direction,place self_motion# hop:place self_motion# hop_skip:Goal,path,source,direction,place self_motion# hop_skip:place self_motion# hurl:Goal,path,source,direction,place self_motion# hurl:place self_motion# hurry:Goal,path,source,direction,place self_motion# hurry:place self_motion# hurtle:Goal,path,source,direction,place self_motion# hurtle:place self_motion# hustle:Goal,path,source,direction,place self_motion# hustle:place self_motion# jazz_around:Goal,path,source,direction,place self_motion# jazz_around:place self_motion# jog:Goal,path,source,direction,place self_motion# jog:place self_motion# jump:Goal,path,source,direction,place self_motion# jump:place self_motion# keel:Goal,path,source,direction,place self_motion# keel:place self_motion# lark:Goal,path,source,direction,place self_motion# lark:place self_motion# lark_about:Goal,path,source,direction,place self_motion# lark_about:place self_motion# leap:Goal,path,source,direction,place self_motion# leap:place self_motion# limp:Goal,path,source,direction,place self_motion# limp:place self_motion# look_sharp:Goal,path,source,direction,place self_motion# look_sharp:place self_motion# lope:Goal,path,source,direction,place self_motion# lope:place self_motion# lumber:Goal,path,source,direction,place self_motion# lumber:place self_motion# lunge:Goal,path,source,direction,place self_motion# lunge:place self_motion# lurch:Goal,path,source,direction,place self_motion# lurch:place self_motion# make:Goal,path,source,direction,place self_motion# make:place self_motion# march:Goal,path,source,direction,place self_motion# march:place self_motion# mince:Goal,path,source,direction,place self_motion# mince:place self_motion# moderate:Goal,path,source,direction,place self_motion# moderate:place self_motion# mosey:Goal,path,source,direction,place self_motion# mosey:place self_motion# mouse:Goal,path,source,direction,place self_motion# mouse:place self_motion# overleap:Goal,path,source,direction,place self_motion# overleap:place self_motion# pace:Goal,path,source,direction,place self_motion# pace:place self_motion# pad:Goal,path,source,direction,place self_motion# pad:place self_motion# paddle:Goal,path,source,direction,place self_motion# paddle:place self_motion# parade:Goal,path,source,direction,place self_motion# parade:place self_motion# pitch:Goal,path,source,direction,place self_motion# pitch:place self_motion# plane:Goal,path,source,direction,place self_motion# plane:place self_motion# plod:Goal,path,source,direction,place self_motion# plod:place self_motion# pounce:Goal,path,source,direction,place self_motion# pounce:place self_motion# pound:Goal,path,source,direction,place self_motion# pound:place self_motion# prance:Goal,path,source,direction,place self_motion# prance:place self_motion# proceed:Goal,path,source,direction,place self_motion# proceed:place self_motion# process:Goal,path,source,direction,place self_motion# process:place self_motion# progress_to:Goal,path,source,direction,place self_motion# progress_to:place self_motion# promenade:Goal,path,source,direction,place self_motion# promenade:place self_motion# prowl:Goal,path,source,direction,place self_motion# prowl:place self_motion# push_forward:Goal,path,source,direction,place self_motion# push_forward:place self_motion# pussyfoot:Goal,path,source,direction,place self_motion# pussyfoot:place self_motion# rage:Goal,path,source,direction,place self_motion# rage:place self_motion# ramp:Goal,path,source,direction,place self_motion# ramp:place self_motion# reach:Goal,path,source,direction,place self_motion# reach:place self_motion# reel:Goal,path,source,direction,place self_motion# reel:place self_motion# repair:Goal,path,source,direction,place self_motion# repair:place self_motion# resort:Goal,path,source,direction,place self_motion# resort:place self_motion# rollick:Goal,path,source,direction,place self_motion# rollick:place self_motion# romp:Goal,path,source,direction,place self_motion# romp:place self_motion# ruffle:Goal,path,source,direction,place self_motion# ruffle:place self_motion# run:Goal,path,source,direction,place self_motion# run:place self_motion# run_around:Goal,path,source,direction,place self_motion# run_around:place self_motion# rush:Goal,path,source,direction,place self_motion# rush:place self_motion# sail:Goal,path,source,direction,place self_motion# sail:place self_motion# sashay:Goal,path,source,direction,place self_motion# sashay:place self_motion# saunter:Goal,path,source,direction,place self_motion# saunter:place self_motion# scamper:Goal,path,source,direction,place self_motion# scamper:place self_motion# scoot:Goal,path,source,direction,place self_motion# scoot:place self_motion# scramble:Goal,path,source,direction,place self_motion# scramble:place self_motion# scud:Goal,path,source,direction,place self_motion# scud:place self_motion# scuffle:Goal,path,source,direction,place self_motion# scuffle:place self_motion# scurry:Goal,path,source,direction,place self_motion# scurry:place self_motion# scuttle:Goal,path,source,direction,place self_motion# scuttle:place self_motion# seesaw:Goal,path,source,direction,place self_motion# seesaw:place self_motion# shamble:Goal,path,source,direction,place self_motion# shamble:place self_motion# shift:Goal,path,source,direction,place self_motion# shift:place self_motion# shin:Goal,path,source,direction,place self_motion# shin:place self_motion# shinny:Goal,path,source,direction,place self_motion# shinny:place self_motion# shlep:Goal,path,source,direction,place self_motion# shlep:place self_motion# shoot:Goal,path,source,direction,place self_motion# shoot:place self_motion# shoulder:Goal,path,source,direction,place self_motion# shoulder:place self_motion# shuffle:Goal,path,source,direction,place self_motion# shuffle:place self_motion# sidetrack:Goal,path,source,direction,place self_motion# sidetrack:place self_motion# sidle:Goal,path,source,direction,place self_motion# sidle:place self_motion# skim:Goal,path,source,direction,place self_motion# skim:place self_motion# skim_over:Goal,path,source,direction,place self_motion# skim_over:place self_motion# skin:Goal,path,source,direction,place self_motion# skin:place self_motion# skip:Goal,path,source,direction,place self_motion# skip:place self_motion# skitter:Goal,path,source,direction,place self_motion# skitter:place self_motion# skulk:Goal,path,source,direction,place self_motion# skulk:place self_motion# skylark:Goal,path,source,direction,place self_motion# skylark:place self_motion# slalom:Goal,path,source,direction,place self_motion# slalom:place self_motion# sleepwalk:Goal,path,source,direction,place self_motion# sleepwalk:place self_motion# slide:Goal,path,source,direction,place self_motion# slide:place self_motion# slink:Goal,path,source,direction,place self_motion# slink:place self_motion# slip:Goal,path,source,direction,place self_motion# slip:place self_motion# slither:Goal,path,source,direction,place self_motion# slither:place self_motion# slog:Goal,path,source,direction,place self_motion# slog:place self_motion# sneak:Goal,path,source,direction,place self_motion# sneak:place self_motion# soften:Goal,path,source,direction,place self_motion# soften:place self_motion# somnambulate:Goal,path,source,direction,place self_motion# somnambulate:place self_motion# speed:Goal,path,source,direction,place self_motion# speed:place self_motion# sport:Goal,path,source,direction,place self_motion# sport:place self_motion# sprawl:Goal,path,source,direction,place self_motion# sprawl:place self_motion# spring:Goal,path,source,direction,place self_motion# spring:place self_motion# sprint:Goal,path,source,direction,place self_motion# sprint:place self_motion# sputter:Goal,path,source,direction,place self_motion# sputter:place self_motion# squirm:Goal,path,source,direction,place self_motion# squirm:place self_motion# stagger:Goal,path,source,direction,place self_motion# stagger:place self_motion# stalk:Goal,path,source,direction,place self_motion# stalk:place self_motion# stamp:Goal,path,source,direction,place self_motion# stamp:place self_motion# start:Goal,path,source,direction,place self_motion# start:place self_motion# startle:Goal,path,source,direction,place self_motion# startle:place self_motion# steal:Goal,path,source,direction,place self_motion# steal:place self_motion# step:Goal,path,source,direction,place self_motion# step:place self_motion# stomp:Goal,path,source,direction,place self_motion# stomp:place self_motion# storm:Goal,path,source,direction,place self_motion# storm:place self_motion# straggle:Goal,path,source,direction,place self_motion# straggle:place self_motion# stride:Goal,path,source,direction,place self_motion# stride:place self_motion# stroll:Goal,path,source,direction,place self_motion# stroll:place self_motion# struggle:Goal,path,source,direction,place self_motion# struggle:place self_motion# strut:Goal,path,source,direction,place self_motion# strut:place self_motion# stumble:Goal,path,source,direction,place self_motion# stumble:place self_motion# stump:Goal,path,source,direction,place self_motion# stump:place self_motion# swag:Goal,path,source,direction,place self_motion# swag:place self_motion# swagger:Goal,path,source,direction,place self_motion# swagger:place self_motion# sweep:Goal,path,source,direction,place self_motion# sweep:place self_motion# swim:Goal,path,source,direction,place self_motion# swim:place self_motion# swoop:Goal,path,source,direction,place self_motion# swoop:place self_motion# teeter:Goal,path,source,direction,place self_motion# teeter:place self_motion# thrust:Goal,path,source,direction,place self_motion# thrust:place self_motion# thrust_ahead:Goal,path,source,direction,place self_motion# thrust_ahead:place self_motion# tip:Goal,path,source,direction,place self_motion# tip:place self_motion# tippytoe:Goal,path,source,direction,place self_motion# tippytoe:place self_motion# tiptoe:Goal,path,source,direction,place self_motion# tiptoe:place self_motion# tittup:Goal,path,source,direction,place self_motion# tittup:place self_motion# toddle:Goal,path,source,direction,place self_motion# toddle:place self_motion# totter:Goal,path,source,direction,place self_motion# totter:place self_motion# traipse:Goal,path,source,direction,place self_motion# traipse:place self_motion# tramp:Goal,path,source,direction,place self_motion# tramp:place self_motion# trample:Goal,path,source,direction,place self_motion# trample:place self_motion# travel_rapidly:Goal,path,source,direction,place self_motion# travel_rapidly:place self_motion# tread:Goal,path,source,direction,place self_motion# tread:place self_motion# trek:Goal,path,source,direction,place self_motion# trek:place self_motion# troop:Goal,path,source,direction,place self_motion# troop:place self_motion# trot:Goal,path,source,direction,place self_motion# trot:place self_motion# trudge:Goal,path,source,direction,place self_motion# trudge:place self_motion# trundle:Goal,path,source,direction,place self_motion# trundle:place self_motion# tunnel:Goal,path,source,direction,place self_motion# tunnel:place self_motion# twist:Goal,path,source,direction,place self_motion# twist:place self_motion# vault:Goal,path,source,direction,place self_motion# vault:place self_motion# venture:Goal,path,source,direction,place self_motion# venture:place self_motion# waddle:Goal,path,source,direction,place self_motion# waddle:place self_motion# wade:Goal,path,source,direction,place self_motion# wade:place self_motion# walk:Goal,path,source,direction,place self_motion# walk:place self_motion# waltz:Goal,path,source,direction,place self_motion# waltz:place self_motion# waltz_around:Goal,path,source,direction,place self_motion# waltz_around:place self_motion# wander:Goal,path,source,direction,place self_motion# wander:place self_motion# wing:Goal,path,source,direction,place self_motion# wing:place self_motion# worm:Goal,path,source,direction,place self_motion# worm:place self_motion# wrestle:Goal,path,source,direction,place self_motion# wrestle:place self_motion# wriggle:Goal,path,source,direction,place self_motion# wriggle:place self_motion# writhe:Goal,path,source,direction,place self_motion# writhe:place self_motion# zip:Goal,path,source,direction,place self_motion# zip:place sending# despatch:Goal,path,place,source sending# direct:Goal,path,place,source sending# dispatch:Goal,path,place,source sending# export:Goal,path,place,source sending# facsimile:Goal,path,place,source sending# fax:Goal,path,place,source sending# forward:Goal,path,place,source sending# get_off:Goal,path,place,source sending# mail:Goal,path,place,source sending# post:Goal,path,place,source sending# route:Goal,path,place,source sending# send:Goal,path,place,source sending# send_off:Goal,path,place,source sending# send_on:Goal,path,place,source sending# send_out:Goal,path,place,source sending# ship:Goal,path,place,source sending# telefax:Goal,path,place,source sending# telex:Goal,path,place,source sending# transport:Goal,path,place,source smuggling# smuggle:Goal,path,place,source taking# appropriate:source,place taking# attach:source,place taking# capture:source,place taking# confiscate:source,place taking# conquer:source,place taking# impound:source,place taking# seize:source,place taking# sequester:source,place taking# take:source,place travel# commute:Goal,path,source,direction,place travel# commute:place travel# jaunt:Goal,path,source,direction,place travel# jaunt:place travel# journey:Goal,path,source,direction,place travel# journey:place travel# move_around:Goal,path,source,direction,place travel# move_around:place travel# tour:Goal,path,source,direction,place travel# tour:place travel# travel:Goal,path,source,direction,place travel# travel:place travel# trip:Goal,path,source,direction,place travel# trip:place